![]() ![]() Call for a 24 hour work shift and discontent will rise sharply, even as the additional labor saves lives. While my eyes flick restlessly over tiny meters at the top of the screen-how much wood and coal and food is left, and how long will it last-I spend more time staring at the bigger meters at the bottom: discontent and hope, the true gauges of my city's health. Streets will eventually form spokes radiating out from the furnace and you'll line them with buildings and steam towers to keep the ice melted-at least until the temperature plummets even lower. Build a lab and staff it with engineers to begin researching new tech: sawmills for cutting down frozen trees, mines to unearth resources from the floor and walls of the crater. Resource gathering is initially limited to sending your citizens pushing through chest-high snow drifts to pick coal from the frost and bust up old crates and scrap piles for wood and steel. You'll build a small city that huddles around that towering furnace for warmth: a handful of tents, a hunting lodge, a mess hall. After fleeing London, the only hope for the survival of your few dozen followers is a massive coal furnace standing in the center of a crater. In Frostpunk's version of the 1800s, the entire world has become a sub-zero, arctic wasteland. ![]()
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